RPG-like attributes and stats for a racing game?

Kinja'd!!! "Wheelerguy" (wheelerguy)
11/25/2017 at 10:00 • Filed to: SCUD Race, Stats

Kinja'd!!!0 Kinja'd!!! 6
Kinja'd!!!

That’s impossible, even if you just want an arcade racer that’s a revival of a !!!error: Indecipherable SUB-paragraph formatting!!! !

But you know, it does sort of make sense. I mean they do list stats of cars in racing games, and with the game mechanics including arcade-fied exaggerations of sim mechanics, then add in powers and nerfs...

I’m making this too difficult, really.


DISCUSSION (6)


Kinja'd!!! RamblinRover Luxury-Yacht > Wheelerguy
11/25/2017 at 10:26

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Whiplash (aka Fatal Racing), one of my favorite arcade racers back in the day, had seven stats.

Kinja'd!!!

Acceleration, Top Speed, Braking, Turning, Grip, Durability, and Mass.


Kinja'd!!! S65 > Wheelerguy
11/25/2017 at 10:46

Kinja'd!!!0

Shit I think I played that, but I can’t remember if they called it Scud Race in the states.


Kinja'd!!! Steve is equipped with Electronic Fool Injection > S65
11/25/2017 at 11:14

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In the states it was called Super GT.


Kinja'd!!! Steve is equipped with Electronic Fool Injection > Wheelerguy
11/25/2017 at 11:14

Kinja'd!!!0

Why couldn’t we play as the Lotus Esprit? all the computers were Esprits...


Kinja'd!!! Wheelerguy > RamblinRover Luxury-Yacht
11/25/2017 at 11:31

Kinja'd!!!0

So the only attributes I added there are for fuel and tires.


Kinja'd!!! Wheelerguy > Steve is equipped with Electronic Fool Injection
11/25/2017 at 12:59

Kinja'd!!!0

The Esprit GT1 is on the roster.